A free mystery, start to finish

The Case of the Missing Marrow: a short mystery for four to six players, for all ages. No payment and no account.

All agesAbout 34 minutes4 to 6 playersFree

The story

At two o'clock Big Bertram, the biggest marrow Lower Wobbleton has ever seen, was sitting on his velvet cushion. At half past two he was gone. A jam champion, a jealous grower, a nosy reporter and a scarecrow maker all have something to hide. A short, free, no-scares mystery for kids and grown-ups together.

It plays exactly like the full mysteries: everyone gets a character with a secret, three rounds of clues on their phones, then a vote and a reveal. It is just shorter, with fewer characters and fewer twists.

The suspects

Ambrose TibbleRuns the tombolaWear: A bow tie, a waistcoat, a bucket or a bowl full of folded paper tickets.
Barnaby TruscottRuns the pony rides, with Trevor the ponyWear: Riding boots or wellies, a flat cap, a toy horse or a carrot.
Edwina MarchbankJam and chutney championWear: An apron, a big wooden spoon, an empty jam jar with a label.
Fenwick DobbsScarecrow makerWear: A checked shirt, an old hat, straw poking out of your sleeves.
Hortensia CrumpGrower of the second-biggest marrowWear: Gardening gloves, a sun hat, a toy vegetable or a cucumber.
Kiki DimmockAce reporter for the Wobbleton WeeklyWear: A notebook, a pencil behind one ear, a camera or a phone.
Free

no card, no account

  • 4 to 6 players, about 34 minutes
  • Played on your phones. Nothing to print
  • You play too: nobody knows the answer

How it works

  1. Start the party

    Tap the button. You get a party code and your own host page.

  2. Share the link

    Guests scan a code or tap a link and type their first name. That is all.

  3. Play

    Deal the characters, read the opening aloud, and play three short rounds. Then everyone votes.